One tricky thing about working on Universes Beyond adaptations of active games is that we want to adapt the mechanics of the subject matter as precisely as possible to create an experience that mirrors the original
The other deck is Might and Magic, which felt like the slightly more complicated strategy, simply because it has prominent cards featuring Resist
After sacrificing Zack and sending him to your graveyard instead of your command zone, reanimation effects like the one on Sun Titan can bring him back into play or to your hand to restart the gameplay loop , allowing you to keep stacking counters on your creatures
Chase pieces add up, but you can win games with clean fundamentals and a solid curve
Locations can change the tide of the game so players will want to make sure they have at least a couple in their deck
And that, really, is how I think we should be judging these decks