This year's Commander decks are each going to be tribal, so let's start thinking about some cards that work well with a unified team so that we can tune them up as soon as we get our hands on them
The Sauron starter deck, meanwhile, contains a range of dark creatures with powerful abilities but each relies on Lands being played, slowing down the pace of attack and requiring various blocking strategies to stay alive long enough for a killer hit
White-Blue Artifacts This deck is somewhat self-explanatory as it's primarily a two-color deck centered around artifacts and payoffs for playing artifacts
Rule Zero Its worth noting that some Magic players arent fans of playing against mill decks
Compared to Force Spike it is harder to read if they have a Daze in hand or not, they never need to leave mana open to be able to cast it and are able to tap out with impunity
Black Top 5 Black Cards The Meathook Massacre Infernal Grasp Jadar, Ghoulcaller of Nephalia Tainted Adversary Champion of the Perished After looking at the Black cards, Zombies is really close to being a good deck