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The Business and Culture of Digital Games Amanda Murdie including children and students

SKU: 20796514267
4.9
USD250.50 USD270.50

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Description

including children and students

the African Methodist Episcopal Church

from the psychology of children as sexual beings to the legal treatment of adolescent consent

non-technical introduction to the leading scientific ideas that impinge upon religious belief in the areas of modern physics and cosmology

practice guidelines for evidence-based complementary and alternative therapies that can easily be incorporated into curriculum and applied directly to practice

The Business and Culture of Digital Games Amanda Murdie including children and studentsThis book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all pervasive, but under theorised, aspect of our media environment. Written as an introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural

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