The decisions the players make from their first turn have a distinct effect on the unfolding story and encounters
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Whether you're a GM building an alchemist's stall or a player assembling a formula book
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Unfair Two Thin Coats The decisions the players makeBuild the citys greatest theme park, whatever it takes! Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash. But watch out your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! How will you get revenge? Whatever happens, its bound to be Unfair. Over the